Learn Xcode Tools for Mac OS X and iPhone Development (Learn by Ian Piper

By Ian Piper

This ebook provide you with an intensive grounding within the crucial and assisting instruments and applied sciences that make up the Xcode developer instruments suite. Apple has supplied a finished selection of developer instruments, and this can be the 1st e-book to ascertain the entire Apple programming atmosphere for either Mac OS X and iPhone.

  • Comprehensive insurance of the entire Xcode developer instruments
  • Additional insurance of invaluable third-party improvement instruments
  • Not only a survey of positive aspects, yet a major exam of the whole improvement procedure for Mac OS X and iPhone functions

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First, here is how the finished user interface will look in the simulator at two sizes (see Figure 3–6). Figure 3–6. Resizing controls Notice how in the larger window the elements have changed their sizes and positions so that they continue to fit nicely into the space. To reproduce this, start by creating a new Cocoa Application interface (FileNew… in Interface Builder). Drag a Table View out of the Library window into your user interface window. Make the window size 550 pixels wide by 450 pixels high and give it a title by clicking on the title bar and choosing the Size and Window Attributes tabs.

H” is checked). m. These are the counterpart files for your controller. CHAPTER 3: Interface Builder NOTE: Strictly speaking, for an application as simple as this, you don’t actually need to create a new controller. You can use the Hello_WorldAppDelegate object that Xcode has already created for you as your controller. Nevertheless, I’m showing you here how to create your own, because this is something you will frequently need to do. This is not a book on Objective-C, but since most Cocoa software is written using Objective-C, I will need to cover the necessary code for you to create this application.

CHAPTER 3: Interface Builder Figure 3–15. h file. Next, you need to connect the outlet to the controller. Remember from earlier that the controller has a destinationTextField. That is the label in the main user interface window. To connect the two, Control-click or right-click on the HelloController in the Document window. A small head-up display (HUD) panel will appear. Mouse down on the empty circle to the right of the destinationTextField outlet, and drag a line over to the label. Release the mouse button when the label control highlights.

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