iPhone Games Projects, 1st Edition by PJ Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie

By PJ Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy

Pre-ordered this simply because I loved different iphone titles during this sequence. this isn't a advisor or examples. it is like a sequence of journal interviews with assorted online game builders and no acutal code.

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Using REST simplifies the implementation, as there is no need to reinvent the wheel. Why drive ourselves insane creating complex networking code when simple HTTP and XML can serve our needs? You query a RESTful web service by sending an HTTP GET request to the URI representing the entity you want to retrieve. xml, and the server responds by sending an XML representation of all the high scores in the database, as shown in Listing 2-4. 27 28 CHAPTER 2: Responsive Social Gaming with RESTful Web Services Listing 2-4.

Life As an iPhone Developer: A couple games and a utility application are under development, and should be released by the time this book is published. I use Inkscape, GIMP, Pixelmator, and Blender to create graphics and icons. To program games for the iPhone, I use the cocos2d and SIO2 Interactive gaming libraries. What’s in This Chapter: This chapter makes the case for games that use social networking features to engage users beyond the moment of play, to create a community by allowing users to share their game experience with others.

Here are the steps: 1. xib file. 2. In Interface Builder, select the View High Scores App Delegate object in the main list. 3. Select the second tab in the inspector window. You will see an item named rootViewController, with a small open circle to the right of its name. This is the rootViewController IBOutlet property created in the source code in Listing 2-8. 35 36 CHAPTER 2: Responsive Social Gaming with RESTful Web Services 4. Drag from the open circle, and release the mouse button when the pointer is over the Root View Controller object, either in the main list or in the view itself, as shown in Figure 2-5.

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