Creative Space: Models of Creative Processes for the by Andrzej P. Wierzbicki, Yoshiteru Nakamori

By Andrzej P. Wierzbicki, Yoshiteru Nakamori

Creative area summarizes and integrates many of the updated methods of computational intelligence to wisdom and know-how production together with the categorical novel function of using the artistic talents of the human brain, reminiscent of tacit wisdom, feelings and instincts, and instinct. It analyzes a number of very important ways of this new paradigm equivalent to the Shinayakana platforms process, the organizational wisdom production conception, specifically SECI Spiral, and the Rational thought of instinct – leading to the concept that of artistic house. This monograph offers and analyzes intimately this new notion including its ontology – the checklist and meanings of the analyzed nodes of this house and of the nature of transitions linking those nodes.

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We needed to simulate random numbers in a digital computer, which is an essentially deterministic device; thus, we quite early discovered the principle of a quasi-random number generator that today would be called a chaotic generator of a strange attractor type. g. (Gleick 1987) – the quasi-random number generators in digital computers were the first practical applications of the theory, actually preceding the development of the theory (when we learn to speak, we do not know that we talk in prose).

We think that the dual thought experiment described here gives a convincing theory as to why that happened. Due to the concentration on words, our brain had 104 times more capability than previously needed and a further increase in the number of neurons was not necessary. Actually, the conclusions related to the role and the limitations of language, resulting from the dual thought experiment, are much deeper and will be discussed later in more detail. Before discussing them, however, we must show how these preliminaries – the relative complexity of processing visual and verbal information and the dual thought experiment – result in an evolutionary rational definition of intuition.

However, not many people fully understand the informational and knowledge civilization, many see only its technological aspects or are afraid of diverse threats brought by it. To help in its understanding, (Wierzbicki 2000) proposed a structural model of informational and knowledge civilization in the form of its three basic megatrends. These megatrends are the following: 1. The technological megatrend of digital integration (or convergence). Since all signals, measurements, data, etc. might be transformed to and transmitted in a uniform digital form, we observe today a long-term process of integrating various aspects of information technology.

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