Beginning iPhone Development with Swift 2: Exploring the iOS by David Mark, Kim Topley, Jack Nutting, Fredrik Olsson, Jeff

By David Mark, Kim Topley, Jack Nutting, Fredrik Olsson, Jeff Lamarche

This is the definitive advisor to the quick programming language and the iOS nine SDK, and the resource code has been up to date to mirror Xcode 7 and quick 2.

There’s updated assurance of latest Apple applied sciences in addition to major updates to latest fabric. you should have every little thing you want to create your own apps for the most recent iOS units. each pattern app within the ebook has been rebuilt from scratch utilizing the most recent Xcode and the most recent 64-bit iOS 9-specific undertaking templates, and designed to use the most recent Xcode features.

Assuming very little operating wisdom of the recent quick programming language, and written in a pleasant, easy-to-follow kind, this booklet deals a whole soup-to-nuts path in iPhone, iPad, and iPod contact programming. The e-book starts off with the fundamentals, strolling during the technique of downloading and fitting Xcode and the iOS nine SDK, after which publications you although the construction of your first easy application.

From there, you’ll the right way to combine all of the interface parts iOS clients have come to understand and love, akin to buttons, switches, pickers, toolbars, and sliders. You’ll grasp a number of layout styles, from the easiest unmarried view to complicated hierarchical drill-downs. The artwork of desk construction could be demystified, and you’ll how one can shop your information utilizing the iPhone dossier approach. You’ll additionally find out how to shop and retrieve your facts utilizing numerous patience options, together with middle information and SQLite. And there’s a lot more!

What you'll Learn:

  • Everything you must be aware of to increase your individual bestselling iPhone and iPad apps
  • Utilizing rapid playgrounds
  • Best practices for optimizing your code and providing nice consumer experiences<
  • What facts endurance is, and why it’s important
  • Get began with construction cool, crisp person interfaces
  • How to exhibit info in desk Views
  • How to attract to the reveal utilizing middle Graphics
  • How to exploit iOS sensor features to map your world
  • How to get your app to paintings with iCloud and more
  • Who This booklet is For:

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    Extra resources for Beginning iPhone Development with Swift 2: Exploring the iOS SDK, 2nd Edition

    Sample text

    We’ve rebuilt every project from scratch to ensure not only that the code compiles using the latest version of Xcode and the iOS SDK, but also that each one takes advantage of the latest and greatest features offered by Cocoa Touch. We’ve also made a ton of subtle changes throughout the book and, of course, we’ve reshot every screenshot. Swift and Xcode Versions Swift is so new that it is still in a state of flux and is likely to remain so for some time to come. Interestingly, Apple has promised that the compiled binaries for applications written now will work on later versions of iOS, but it is not guaranteed that the source code for those same applications will continue to compile.

    Figure 2-19 shows what our workspace looks like just before we release the mouse to drop the label onto the view. 36 CHAPTER 2: Appeasing the Tiki Gods Figure 2-19. We’ve found a label in our library and dragged it onto our view. Note that we typed label into the library search field to limit our object list to those containing the word Label User interface items are stored in a hierarchy. Most views can contain subviews; however, there are some, like buttons and most other controls, that can’t.

    IOS devices have built-in motion sensors that let you detect how your device is being held and moved. A Different Approach Two things iOS devices don’t have are a physical keyboard and a mouse, which means you have a fundamentally different way of interacting with the user than you do when programming for a general-purpose computer. Fortunately, most of that interaction is handled for you. For example, if you add a text field to your application, iOS knows to bring up a keyboard when the user touches that field, without you needing to write any extra code.

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