Beginning iOS6 Development: Exploring the iOS SDK, 1st by David Mark, Jack Nutting, Jeff LaMarche, Fredrik Olsson

By David Mark, Jack Nutting, Jeff LaMarche, Fredrik Olsson (auth.)

The crew that introduced you the bestselling Beginning iPhone Development is again back for Beginning iOS 6 Development, bringing this definitive consultant up to date with Apple's newest and maximum iOS 6 SDK, in addition to with the most recent model of Xcode.

there is insurance of brand name new applied sciences, with chapters on storyboards and iCloud, for instance, in addition to major updates to latest chapters to carry them in response to the entire alterations that got here with the iOS 6 SDK. you will have every little thing you want to create your personal apps for the newest iOS units, together with the iPhone 4S, iPad 2, and the newest iPod contact. each pattern app within the booklet has been rebuilt from scratch utilizing newest Xcode and the newest 64-bit iOS 6-specific undertaking templates and designed to exploit the newest Xcode features.

Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow variety, Beginning iOS 6 Development deals a whole soup-to-nuts direction in iPhone, iPad, and iPod contact programming. The ebook begins with the fundamentals, jogging throughout the technique of downloading and fitting Xcode and the iOS 6 SDK, after which publications you notwithstanding the construction of your first uncomplicated program.

From there, you will the way to combine all of the interface components Apple contact clients have come to understand and love, equivalent to buttons, switches, pickers, toolbars, and sliders. you are going to grasp a number of layout styles, from the best unmarried view to complicated hierarchical drill-downs. The complicated paintings of desk construction may be demystified, and you can methods to shop your information utilizing the iPhone dossier approach. you are going to additionally easy methods to keep and retrieve your information utilizing a number of patience suggestions, together with center information and SQLite. and there is even more! you will learn how to draw utilizing Quartz second and OpenGL ES, upload multitouch gestural help (pinches and swipes) for your purposes, and paintings with the digicam, photograph library, accelerometer, and integrated GPS. you will find the superb issues of software personal tastes and easy methods to localize your apps for a number of languages.

  • The iOS 6 replace to the bestselling and such a lot steered booklet for Cocoa contact builders
  • Packed choked with methods, thoughts, and exuberance for the hot SDK from a developer standpoint
  • Written in an available, easy-to-follow type

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Beginning iOS6 Development: Exploring the iOS SDK, 1st Edition

The crew that introduced you the bestselling starting iPhone improvement is again back for starting iOS 6 improvement, bringing this definitive advisor up to date with Apple's most modern and maximum iOS 6 SDK, in addition to with the most recent model of Xcode. there is assurance of name new applied sciences, with chapters on storyboards and iCloud, for instance, in addition to major updates to present chapters to deliver them based on the entire adjustments that got here with the iOS 6 SDK.

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Additional info for Beginning iOS6 Development: Exploring the iOS SDK, 1st Edition

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Like an inspector, the utility pane is context-sensitive, with contents that change depending on what is being displayed in the editor pane. You’ll see examples throughout the book. Interface Builder Earlier versions of Xcode included an interface design tool called Interface Builder, which allowed you to build and customize your project’s user interface. One of the major changes introduced in Xcode 4 is the integration of Interface Builder into the workspace itself. Interface Builder is no longer a separate stand-alone application, which means you don’t need to jump back and forth between Xcode and Interface Builder as your code and interface evolve.

30 CHAPTER 2: Appeasing the Tiki Gods We’ll talk more about these objects starting in the next chapter, so don’t worry if you’re a bit fuzzy right now on when you would use First Responder or what constitutes the “owner” of a nib. Every other icon in this window, other than these first two special cases, represents an object instance that will be created when the nib file loads, exactly as if you had written code to alloc and init a new Objective-C object. In our case, there is a third icon called View (see Figure 2-15).

Single-click the disclosure triangle immediately to the left of the name Icon Files, and you’ll see the two items in the array, as shown in Figure 2-23. CHAPTER 2: Appeasing the Tiki Gods 41 Figure 2-23. Expanding the disclosure triangle shows the contents of the Icon Files array. Inside the array, you’ll find a row for each of our two icon files Note If you were to just copy the two icon image files into your Xcode project and do nothing else, your icon would actually show up anyway. Huh? Why’s that?

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